ESMF_GridDestroy Subroutine

public subroutine ESMF_GridDestroy(grid, keywordEnforcer, noGarbage, rc)

Arguments

Type IntentOptional Attributes Name
type(ESMF_Grid), intent(inout) :: grid
type(ESMF_KeywordEnforcer), optional :: keywordEnforcer
logical, intent(in), optional :: noGarbage
integer, intent(out), optional :: rc

Source Code

      subroutine ESMF_GridDestroy(grid, keywordEnforcer, noGarbage, rc)
!
! !ARGUMENTS:
      type(ESMF_Grid), intent(inout)         :: grid
type(ESMF_KeywordEnforcer), optional:: keywordEnforcer ! must use keywords below
      logical,         intent(in),  optional :: noGarbage
      integer,         intent(out), optional :: rc
!
! !STATUS:
! \begin{itemize}
! \item\apiStatusCompatibleVersion{5.2.0r}
! \item\apiStatusModifiedSinceVersion{5.2.0r}
! \begin{description}
! \item[7.0.0] Added argument {\tt noGarbage}.
!   The argument provides a mechanism to override the default garbage collection
!   mechanism when destroying an ESMF object.
! \end{description}
! \end{itemize}
!
! !DESCRIPTION:
! Destroys an {\tt ESMF\_Grid} object and related internal structures.
! This call does destroy internally created DistGrid and DELayout classes,
! for example those created by {\tt ESMF\_GridCreateShapeTile()}. It also
! destroys internally created coordinate/item Arrays, for example those
! created by {\tt ESMF\_GridAddCoord()}. However, if the user uses an
! externally created class, for example creating an Array and setting it
! using {\tt ESMF\_GridSetCoord()}, then that class is not destroyed by
! this method.
!
!   By default a small remnant of the object is kept in memory in order to
!   prevent problems with dangling aliases. The default garbage collection
!   mechanism can be overridden with the {\tt noGarbage} argument.
!
! The arguments are:
! \begin{description}
! \item[grid]
!      {\tt ESMF\_Grid} to be destroyed.
! \item[{[noGarbage]}]
!      If set to {\tt .TRUE.} the object will be fully destroyed and removed
!      from the ESMF garbage collection system. Note however that under this
!      condition ESMF cannot protect against accessing the destroyed object
!      through dangling aliases -- a situation which may lead to hard to debug
!      application crashes.
!
!      It is generally recommended to leave the {\tt noGarbage} argument
!      set to {\tt .FALSE.} (the default), and to take advantage of the ESMF
!      garbage collection system which will prevent problems with dangling
!      aliases or incorrect sequences of destroy calls. However this level of
!      support requires that a small remnant of the object is kept in memory
!      past the destroy call. This can lead to an unexpected increase in memory
!      consumption over the course of execution in applications that use
!      temporary ESMF objects. For situations where the repeated creation and
!      destruction of temporary objects leads to memory issues, it is
!      recommended to call with {\tt noGarbage} set to {\tt .TRUE.}, fully
!      removing the entire temporary object from memory.
! \item[{[rc]}]
!      Return code; equals {\tt ESMF\_SUCCESS} if there are no errors.
! \end{description}
!
!EOP
!------------------------------------------------------------------------------
    integer                 :: localrc        ! local return code
    type(ESMF_Logical)      :: opt_noGarbage  ! helper variable

    ! Initialize return code; assume failure until success is certain
    localrc = ESMF_RC_NOT_IMPL
    if (present(rc)) rc = ESMF_RC_NOT_IMPL

    ! Check init status of arguments
    ESMF_INIT_CHECK_DEEP(ESMF_GridGetInit, grid, rc)

    ! Set default flags
    opt_noGarbage = ESMF_FALSE
    if (present(noGarbage)) opt_noGarbage = noGarbage

    ! Call F90/C++ interface subroutine
    call c_ESMC_GridDestroy(grid, opt_noGarbage, localrc)
    if (ESMF_LogFoundError(localrc, ESMF_ERR_PASSTHRU, &
      ESMF_CONTEXT, rcToReturn=rc)) return

    ! Mark this Grid object as invalid
    grid%this = ESMF_NULL_POINTER

    ! Set init code
    ESMF_INIT_SET_DELETED(grid)

    ! Return successfully
    if (present(rc)) rc = ESMF_SUCCESS

 end subroutine ESMF_GridDestroy