Type | Intent | Optional | Attributes | Name | ||
---|---|---|---|---|---|---|
type(ESMF_DELayout), | intent(inout) | :: | delayout | |||
type(ESMF_KeywordEnforcer), | optional | :: | keywordEnforcer | |||
logical, | intent(in), | optional | :: | noGarbage | ||
integer, | intent(out), | optional | :: | rc |
recursive subroutine ESMF_DELayoutDestroy(delayout, keywordEnforcer, noGarbage, rc) ! ! !ARGUMENTS: type(ESMF_DELayout), intent(inout) :: delayout type(ESMF_KeywordEnforcer), optional:: keywordEnforcer ! must use keywords below logical, intent(in), optional :: noGarbage integer, intent(out), optional :: rc ! ! !STATUS: ! \begin{itemize} ! \item\apiStatusCompatibleVersion{5.2.0r} ! \item\apiStatusModifiedSinceVersion{5.2.0r} ! \begin{description} ! \item[7.0.0] Added argument {\tt noGarbage}. ! The argument provides a mechanism to override the default garbage collection ! mechanism when destroying an ESMF object. ! \end{description} ! \end{itemize} ! ! !DESCRIPTION: ! Destroy an {\tt ESMF\_DELayout} object, releasing the resources associated ! with the object. ! ! By default a small remnant of the object is kept in memory in order to ! prevent problems with dangling aliases. The default garbage collection ! mechanism can be overridden with the {\tt noGarbage} argument. ! ! The arguments are: ! \begin{description} ! \item[delayout] ! {\tt ESMF\_DELayout} object to be destroyed. ! \item[{[noGarbage]}] ! If set to {\tt .TRUE.} the object will be fully destroyed and removed ! from the ESMF garbage collection system. Note however that under this ! condition ESMF cannot protect against accessing the destroyed object ! through dangling aliases -- a situation which may lead to hard to debug ! application crashes. ! ! It is generally recommended to leave the {\tt noGarbage} argument ! set to {\tt .FALSE.} (the default), and to take advantage of the ESMF ! garbage collection system which will prevent problems with dangling ! aliases or incorrect sequences of destroy calls. However this level of ! support requires that a small remnant of the object is kept in memory ! past the destroy call. This can lead to an unexpected increase in memory ! consumption over the course of execution in applications that use ! temporary ESMF objects. For situations where the repeated creation and ! destruction of temporary objects leads to memory issues, it is ! recommended to call with {\tt noGarbage} set to {\tt .TRUE.}, fully ! removing the entire temporary object from memory. ! \item[{[rc]}] ! Return code; equals {\tt ESMF\_SUCCESS} if there are no errors. ! \end{description} ! !EOP !------------------------------------------------------------------------------ integer :: localrc ! local return code type(ESMF_Logical) :: opt_noGarbage ! helper variable ! initialize return code; assume routine not implemented localrc = ESMF_RC_NOT_IMPL if (present(rc)) rc = ESMF_RC_NOT_IMPL ! Check init status of arguments ESMF_INIT_CHECK_DEEP(ESMF_DELayoutGetInit, delayout, rc) ! Set default flags opt_noGarbage = ESMF_FALSE if (present(noGarbage)) opt_noGarbage = noGarbage ! Call into the C++ interface, which will sort out optional arguments call c_ESMC_DELayoutDestroy(delayout, opt_noGarbage, localrc) if (ESMF_LogFoundError(localrc, ESMF_ERR_PASSTHRU, & ESMF_CONTEXT, rcToReturn=rc)) return ! Mark this DELayout as invalid delayout%this = ESMF_NULL_POINTER ! Set init code ESMF_INIT_SET_DELETED(delayout) ! return successfully if (present(rc)) rc = ESMF_SUCCESS end subroutine ESMF_DELayoutDestroy